using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

[Serializable]
public class combine_002Denable_00204 : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	internal sealed class _0024del_0024290 : GenericGenerator<WaitForSeconds>
	{
		internal combine_002Denable_00204 _0024self__0024292;

		public _0024del_0024290(combine_002Denable_00204 self_)
		{
			_0024self__0024292 = self_;
		}

		public override IEnumerator<WaitForSeconds> GetEnumerator()
		{
			return new _0024(_0024self__0024292);
		}
	}

	public CombineChildren bey1;

	public CombineChildren bey2;

	public CombineChildren bey3;

	public CombineChildren bey4;

	public void Start()
	{
		StartCoroutine(del());
	}

	public IEnumerator del()
	{
		return new _0024del_0024290(this).GetEnumerator();
	}

	public void Main()
	{
	}
}
